Soul Calibur V

Product Details
- Shipping: This item is also available for shipping to select countries outside the U.S.
- ASIN: B003O6EA4E
- Product Dimensions: 7.5 x 5.3 x 0.6 inches ; 4 ounces
- Media: Video Game
- Release Date: January 31, 2012
By : Namco
List Price :
Price : $41.99
You Save : $18.00 (30%)

Product Description
Platform: Xbox 360|Edition: Standard
From the Manufacturer
Ezio Auditore from the critically acclaimed Assassin’s Creed™ series will be a playable guest character in SOULCALIBUR® V for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system!. The eternal struggle of swords and souls continues!SOULCALIBUR V is the latest entry in the premier weapons-based head-to-head fighting series. SOULCALIBUR V takes place 17 years after the events of SOULCALIBUR IV and continues the epic story of warriors in search of the legendary Soul Swords in 17th century Europe. The heroic battles transpire in a beautiful and fluid world with eye-popping graphics and visual appeal. SOULCALIBUR V tunes the battle, movement, and visual systems so players can pull off cool dynamic attacks with ease and battle with complete freedom.
Key Game Features
- A new generation - Follow the story of Patroklos, son of Sophitia as the battle for the Soul Swords continues
- Multiple fighting styles - Choose from a roster of unique characters, each with their own deadly weapons, fighting styles and visual flare
- Dynamic Battles - Blow away your competition using finely tuned battle mechanics
- Unlimited character customization - Create your personalized fighter with the most robust character creation tool in the SOULCALIBUR series
- Face off against the competition - Challenge the computer AI, compete against your friends or challenge fighters from around the world with the massive online features
Follow the story of Patroklos, Son of Sophitia..
Tons of different weapons and fighting styles to master!.
Introducing a new generation of fighters!.
Compete against your friends or with fighters around the world!.
The eternal struggle of swords and souls continues! SOULCALIBUR V is the latest entry in the premier weapons-based head-to-head fighting series. SOULCALIBUR V takes place 17 years after the events of SOULCALIBUR IV and continues the epic story of warriors in search of the legendary Soul Swords in 17th century Europe. The heroic battles transpire in a beautiful and fluid world with eye-popping graphics and visual appeal. SOULCALIBUR V tunes the battle, movement, and visual systems so players can pull off cool dynamic attacks with ease and battle with complete freedom.
Product Features
- A new generation - Follow the story of Patroklos, son of Sophitia as the battle for the Soul Swords continues
- Multiple fighting styles - Choose from a roster of unique characters, each with their own deadly weapons, fighting styles and visual flare
- Dynamic battles - Blow away your competition using finely tuned battle mechanics
- Unlimited character customization - Create your personalized fighter with the most robust character creation tool in the SOULCALIBUR series
- Face off against the competition - Challenge the computer AI, compete against your friends or challenge fighters from around the world with the massive online features
Customer Reviews
My brother and I have spent hundreds, maybe thousands, of hours each on this series since Soul Calibur on Dreamcast. Probably only about 100 of those hours went into single player.
I'll agree with all the other reviewers that the single player experience in this game is lacking. Story mode is 2 hours of play. After that you have Quick Battle to earn 240 titles and Legendary Souls. The A ranked A1 in those modes will eat your lunch if you are uninitiated. I consider it tough but very doable. It was somewhat easier than SC4's Tower of Souls. I'll remove one star for the single player. It just doesn't matter to me that much.
The meat of this game is in the fantastic online. The netcode is among the best in fighters. 4 or 5 bar connection is very close to playing on the same console. It is possible to block low attacks and punish on reaction.
THE ONLINE MODES:
RANKED: You play for online world rankings. By default the search for an opponent is set to 4 bars or better. You get 10 seconds to confirm the fight. AFK searchers become a non-issue.
PLAYER MATCHES: Player created rooms. Up to six people can join a lobby. Cool thing about this mode is that spectating is done in a window. The spectators can use the chat window to communicate while the battle rages on. Nice addition. Again, 10 seconds to confirm the fight when it's your turn or you get bumped to the end of the line.
GLOBAL COLESSEO: Huge region based rooms where you can challenge other players specifically, join a pool of random matches, take part in tournaments, or just chat.
REPLAY: I love this feature. Anytime you play online your battle is stored temporarily. You can save and upload these replays to cherish your most awesome moments forever or study what went wrong. I've spent an inordinate amount of time reviewing myself and watching my rival's matches on replay.
The only glaring omission I've noticed is no TEAM BATTLE. I was hoping for Project Soul to bring this back.
I'm pretty close to calling this game my favorite of the series due to the combat. It's feels faster even though the frame data says that it's comparable to past entries to the series. Maybe they just beefed up the 8-way run. You can see the heavy influence of the Street Fighter series at work here, especially Third Strike. A meter has been added that builds on attacks and taking damage. The meter can be spent to change the properties of normal attacks (Brave Edge) or on cinematic Critical Edge attacks. Guard Impact has been moved from an anytime active defense to one that requires meter. To compensate it now affects lows, mids, and high attacks without having to select. It still does not work on throws.
There has been a de-emphasis on the low-mid mix-ups of the past. Many lows are now punishable even when they hit. The end of many low strings are still blockable even if you got hit with the first attack in the string. The combat is closer to the rock/paper/scissors of horizontal/vertical/step premise that the series first introduced. And I'm much happier for it. Don't get me wrong - the low-mid mix-ups on wake-up are still there. They just don't seem as effective as in the past. Chances are that if you got knocked down with a low you either got caught in a counter hit or it was slow enough to reasonably react to.
I haven't run into any glaring balance issues, yet. There are a few characters that have a leg up on me since they are rarely played and I have no experience versus them.
GRAPHICS: The prettiest fighter around. The character models are slightly improved over SC4, but it seems that the stages and lighting where taken up another notch. They are lush and gorgeous, bathed in light and shadow.
CHARACTER CREATION: I don't think there's a fighter that does this better. There are many pieces from SC4 that make a comeback here and many new pieces. In addition you can add stickers, modified special effects, and custom geometry to your character. You can texture your parts with a large selection of patterns that you can resize and rotate. This allows for some very disturbing and annoying creations online, but also very cool creations.
BOTTOM LINE: If you play fighting games for combat against other players or just showing off your creations then this is a must-buy. Otherwise, don't even bother with a rental. There's really nothing to see here if you want single player content.
I will admit i was shaky at first reading the reviews for this and yes the game feels like it was rushed in the sense that the new characters are merely rip offs from SC4 but that doesn't change how good the game is. I think they story is much better put together is 5 than from 4. cutting back and forth from playing as more than one main character was alot of fun even if i beat it in about 2 hours lol. I love that they kept all of my favorite classic characters and some of the new fighting styles add in a nice amount of extra flavor, The game it self looks phenomenal! Some of the best graphics ive seen on console gaming, very bright and vibrant overall very impressed. The only thing i can say that might be a downside for alot of peeople is the new Critical Damage Mode, witch when i first herd about it i thought it would be a overall change to the game, it isnt! if you liked 4 you will love 5 cuz there practically the same thing. I will agree the Critical Attack thing is very hard to execute, but honestly if your like me i don't even bother using it, It in no way affects how good the game is. This sequel has been long awaited for me and i have to say im very happy with the way the game turned out, amazing for any Die hard Soul Caliber Fan.
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