Tuesday, March 20, 2012

Street Fighter X Tekken

 

Street Fighter X Tekken

 

Street Fighter X Tekken

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002I0K6Q8
  • Product Dimensions: 6.7 x 5.4 x 0.6 inches ; 4.5 ounces
  • Media: Video Game
  • Release Date: March 6, 2012

By : Capcom
List Price : $59.99
Price : $57.98
You Save : $2.01 (3%)
Street Fighter X Tekken

Product Description


Platform: PLAYSTATION 3|Edition: Standard
The long awaited dream match-up between the two leaders in the fighting genre becomes a reality. STREET FIGHTER X TEKKEN, delivers the ultimate tag team match up featuring iconic characters from each franchise, and one of the most robust character line ups in fighting game history. With the addition of new gameplay mechanics, the acclaimed fighting engine from Street Fighter IV been refined to suit the needs of both Street Fighter and TEKKEN players alike.

Product Features

  • Dream Match Up - Dozens of playable characters including Ryu, Ken, Guile, Able, and Chun-Li from Street Fighter as well as Kazuya, Nina, King, Marduk, and Bob from TEKKEN.
  • Real-time Tag Battle - Fight as a team of two and switch between characters strategically.
  • Familiar Controls - In SFxT, controls will feel familiar for fans of both series.
  • Robust Online Modes - In addition to the online features from SSFIV, SFxT features totally upgraded online functionality and some new surprises.
  • Crossover tag-team style combat between dozens of characters from the Street Fighter and Tekken game universes
  • Different button control schemes that accommodate those commonly used in the games of both franchises
  • Exclusive fighter characters including: Cole MacGrath from InFamous, Mega Man, Pac-Man, and Sony feline video game personalities Toro and Kuro
  • The Gem System, which utilizes selectable gems to enhance abilities and power
  • Unique game modes including: Briefing Room, the games training mode, Scramble Mode a simultaneous battle royale 4-player mode, Pandora mode, and robust online modes

Customer Reviews


too many punches pulled by Capcom with this offering.
Been a Capcom faithfull since forever ago, like 20 something years. That said, I have bought and continue to buy pretty much any and every SF product.
SFxT is not good. Its tough to say that. Why? The single player is cool and works well, graphics are great, the backgrounds are very interactive and awesome. The problems arise in creating button/controller schemes, the gem system, DLC, and last but not least, the AWFUL ONLINE EXPERIENCE.
How Capcom could knowlingly release this with online play the way it is is remarkable. Literally, NO SOUND. Can't play a game where HADOKEN is as synanamous with graphics and playability. This alone renders this game defective. I know many games playable online are not perfect, but usually, its due to connection issues. Here however, Capcom's "tradeoff" was sound for playability. Not cool and thats a no go for me. Also, the quick combo chains are a joke to any real player and make this game much to easy, the lack of available buttons if not using a PS3 controller; this game is balance ; tradeoff and fails compared to how solid SF4 is.
Otherwise, if you are into an overly styalized faster paced fighting game, this one is up there. The wheels fall off online, and in the end, if you are a true SF player, all that matters is the fight between you and the other guy, which is just not enjoyable here.

I've owned almost every Capcom fighting game there is (three versions of SF II, MvC 1-3, Darkstalkers, Xmen:COTM, Marvel Super Heroes, Street Fighter Alpha 1-3, Power Stone (2), Street Fighter EX, SNK v Capcom 2, Street Fighter 3 Third Strike, Super and Regular Street Fighter IV, Tatsunoko v Capcom, Rival Schools, Project Justice, etc.) and I would have bought this game but paying $60 for a game with only 50% new character models (the rest being from street fighter IV) and still having to pay extra for 12 characters that are already completed is absurd. I've seen them lose tons of long-time customers like me in the last couple of months (starting with Jill Valentine and Shuma Gorath and continuing through Super SF IV: Arcade Edition-the epitome of laziness). If they were going to lock characters for a later date and charge extra for it, then they should release the game at a reduced price. At least you can buy it used. The industry is moving in a direction where they plan to make more money off DLC with every game and the next gen systems might not even allow you to use used games (which would also basically bankrupt gamestop and decrease one of the more competitive pricers in the industry which would allow Best Buy and Amazon to charge higher prices for games). I think giving feedback on as many forums as possible to voice that people are already sick of DLC and probably won't even buy a system that requires you to purchase new games.
Paying $5-10 for a pair of new fighters is ridiculous and so is constantly having to purchase stuff to get a complete game. I wouldn't even mind as much if they had just charged $70-80 for the game and included all the unlockables so that at least I could get the entire game if I bought it used, but they want to make us buy a new copy to increase profits while only making half a new game. What they've actually done is decrease their profits, because tons of people are waiting to buy used copies anyway or avoiding the game altogether specifically because they do these little stunts and now we can't trust Capcom. Why not release a game in its entirety and instead of adding on to it, when its released you could start working on its sequel with things that could really differentiate it from the former title (for instance MVC 2 had tons of new characters and allowed 3v3 which justified its existence)? It could warrant a higher price tag and would would get crowds excited for a release like we were with SF IV instead of giving us fatigue like with Super SF IV: Arcade Edition.

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